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Assured Rebirth

我が復活は成った

Пассивный B не наследуется

Базовая ступень: если Res героя выше Res противника, герой делает гарантированную
повторную атаку; урон от атак и Special с областью действия (не Røkkr) снижается на
процент = число союзников-магов с посохом или драконов в пределах 3 клеток × 20, плюс
при преимуществе в Res разница × 4 (максимум 40%, всего 60%). Ступень «+» в начале фазы
игрока и противника накладывает Atk/Def/Res-7, Frozen и Sabotage на ближайших
противников и тех, кто в пределах 2 клеток от них. В бою даёт Atk/Def/Res-5 противнику,
урон = 20% Res героя, снижение урона на столько же и сокращение отсчёта Special на 2.

Ступень Название SP Эффект
1 Assured Rebirth 300

If unit's Res > foe's Res, unit makes a guaranteed follow-up attack. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%).

2 Assured Rebirth+ 300

At start of player phase or enemy phase, inflicts Atk/Def/Res-7,【Frozen】, and【Sabotage】 on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Atk/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = number of staff or dragon allies within 3 spaces of unit × 20, and also, if unit's Res > foe's Res, difference between stats × 4 (max 40%; total max 60%). 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently.