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Atk/Def Clash

攻撃守備の激突

Пассивный A наследуется

Если герой или противник начинает бой после перемещения, даёт бонус Atk/Def = X + 6
(X — число клеток от старта до конца движения начавшего бой, максимум 4). При X ≥ 2
отменяет штрафы героя к Atk/Def в бою. На низших ступенях прибавка 1, 3 и 5, а максимум X
— 1, 2 и 3, без отмены штрафов.

Ступень Название SP Эффект
1 Atk/Def Clash 1 60

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)

2 Atk/Def Clash 2 120

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)

3 Atk/Def Clash 3 240

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)

4 Atk/Def Clash 4 300

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.