Atk/Def Clash
攻撃守備の激突
Если герой или противник начинает бой после перемещения, даёт бонус Atk/Def = X + 6
(X — число клеток от старта до конца движения начавшего бой, максимум 4). При X ≥ 2
отменяет штрафы героя к Atk/Def в бою. На низших ступенях прибавка 1, 3 и 5, а максимум X
— 1, 2 и 3, без отмены штрафов.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Atk/Def Clash 1 | 60 |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) |
| 2 | Atk/Def Clash 2 | 120 |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) |
| 3 | Atk/Def Clash 3 | 240 |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) |
| 4 | Atk/Def Clash 4 | 300 |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. |