Atk/Res Finish
攻撃魔防の秘奥
Если герой в пределах 3 клеток от союзника, в бою даёт Atk/Res+7, а когда Special героя
готов или уже сработал, ещё +5 урона (кроме Special с областью действия). Когда герой
наносит урон противнику, он восстанавливает 7 HP — даже если урон равен 0. Низшие
ступени дают Atk/Res+2, +4, +6 и +1, +3, +5 урона без лечения.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Atk/Res Finish 1 | 60 |
If unit is within 3 spaces of an ally, grants Atk/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
| 2 | Atk/Res Finish 2 | 120 |
If unit is within 3 spaces of an ally, grants Atk/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
| 3 | Atk/Res Finish 3 | 240 |
If unit is within 3 spaces of an ally, grants Atk/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) |
| 4 | Atk/Res Finish 4 | 300 |
If unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) |