Atk/Res Ideal
攻撃魔防の万全
В начале боя, если HP героя 100% или на нём Bonus, даёт Atk/Res+7 в бою. Если выполнены
оба условия сразу, добавляется ещё Atk/Res+2. Первые три ступени дают +3, +4 и +5
без добавки.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Atk/Res Ideal 1 | 60 |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| 2 | Atk/Res Ideal 2 | 120 |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| 3 | Atk/Res Ideal 3 | 240 |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| 4 | Atk/Res Ideal 4 | 300 |
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Res+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |