Atk/Res Push
攻撃魔防の渾身
Пассивный A
наследуется
В начале боя, если HP героя не менее 25%, даёт Atk/Res+7, но после боя герой, если
атаковал, получает 5 урона. Низшие ступени требуют 100% HP, дают Atk/Res+3, +4 и +5, а
урон после боя равен 1.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Atk/Res Push 1 | 60 |
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. |
| 2 | Atk/Res Push 2 | 120 |
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. |
| 3 | Atk/Res Push 3 | 240 |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. |
| 4 | Atk/Res Push 4 | 300 |
At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. |