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Atk/Res Scowl

攻撃魔防の竜眼

Пассивный A наследуется

Если бой начинает противник или его HP в начале боя не ниже 75%, даёт герою Atk/Res+7
в бою. Если атака противника может запустить его Special и Res героя не меньше Res
противника + 5, отсчёт Special противника увеличивается на 1 перед его первой атакой
(не выше максимума). Низшие ступени: Atk/Res+2, +4, +6 при разнице Res 15, 12, 9.

Ступень Название SP Эффект
1 Atk/Res Scowl 1 60

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

2 Atk/Res Scowl 2 120

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

3 Atk/Res Scowl 3 240

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

4 Atk/Res Scowl 4 300

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)