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Bern's New Way

新たなるベルンの道

Пассивный C не наследуется

Если навык сравнивает Res героя с Res противника или союзника, Res героя считается
повышенным на 5. Герою и союзникам в пределах 3 рядов или 3 столбцов с центром на нём
даёт Atk/Spd/Def/Res+5, +7 урона и снижение урона от атак противника на 7 (в обоих
случаях кроме Special по области), отсчёт Special -1 перед первой атакой и 10 HP после
боя. Сам герой получает ещё зарядку Special +1 за атаку, а противник теряет
гарантированную повторную атаку и запрет её для героя. Если снижение нужной разницы Spd
на 10 даёт герою повторную атаку, срабатывает Potent Follow 100% (дополнительная
повторная атака с уроном 100% от обычного).

Ступень Название SP Эффект
1 Bern's New Way 300

Restores 7 HP to allies within 3 spaces of unit after combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit after combat.

2 New Way II 300

If a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, unit or ally deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit or ally before their first attack during combat, and restores 10 HP after combat. Grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).