Binding Barrier
真封印の盾
В бою снижает Atk/Spd/Def противника на 5, наносит урон = 20% от Spd героя и снижает
урон от атак противника на величину, равную 20% от Spd героя (в обоих случаях кроме
Special по области) и восстанавливает 7 HP, когда герой наносит урон. По суммарным
бонусам трёх союзников с наибольшими суммами: при 20 и больше срабатывает Potent Follow
100% (если снижение нужной разницы Spd на 10 даёт герою повторную атаку); при 40 и
больше герой контратакует раньше первой атаки противника; при 60 и больше отменяются
эффекты, запрещающие контратаку, а в первом за ход бою, начатом противником, герой
делает повторную атаку до следующей атаки противника.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Binding Barrier | 400 |
Inflicts Atk/Spd/Def-5 on foe, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), restores 7 HP to unit when unit deals damage to foe, and grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals (excluding unit) during combat: If value ≥ 20, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】; if value ≥ 40, if foe initiates combat, unit can counterattack before foe's first attack; and if value ≥ 60, neutralizes effects that prevent unit's counterattacks, and also, if it is unit's first combat initiated by foe that turn, unit can make a follow-up attack before foe's next attack. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |