Def/Res Clash
守備魔防の激突
Если бой начинает герой или противник и при этом перемещается, даёт герою в бою Def/Res
= X + 5, где X — число клеток от начальной до конечной позиции начавшего бой (максимум
3). По ступеням растёт добавка: 1/3/5, а максимум X: 1/2/3.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Def/Res Clash 1 | 60 |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1). |
| 2 | Def/Res Clash 2 | 120 |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2). |
| 3 | Def/Res Clash 3 | 240 |
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Def/Res during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3). |