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Def/Res Scowl

守備魔防の竜眼

Пассивный A наследуется

Если бой начинает противник или HP противника в начале боя ≥ 75%, даёт Def/Res в бою;
кроме того, если атака противника может запустить его Special и Res героя не ниже Res
противника + порог, отсчёт Special противника растёт на 1 перед его первой атакой (не
выше максимума). По ступеням растёт бонус: 2/4/6/7, порог по Res снижается: 15/12/9/5.

Ступень Название SP Эффект
1 Def/Res Scowl 1 60

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

2 Def/Res Scowl 2 120

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

3 Def/Res Scowl 3 240

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)

4 Def/Res Scowl 4 300

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)