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Fallen Star

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Пассивный B не наследуется

Если герой начинает бой или на нём есть Deep Star, противник теряет Spd/Def на 5,
герой наносит +X × 5 урона (максимум 25) и снижает урон от первой атаки на X × 3
(максимум 15); X = число эффектов Bonus на герое и Penalty на противнике, без
изменений характеристик. Если бой начал герой, урон от первой атаки противника ещё
снижается на 80%. После начатого боя герой получает Deep Star, а на цель и
противников рядом с ней в пределах 1 клетки ложится Gravity.

Ступень Название SP Эффект
1 Fallen Star 300

If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants【Fallen Star】to unit and inflicts【Gravity】on target and foes within 1 space of target. 【Fallen Star】 For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%. 【Gravity】 Restricts target's movement to 1 space through its next action.

2 Fallen Star II 300

If unit initiates combat or【Deep Star】is active on unit, inflicts Spd/Def-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (max 15; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of【Penalty】effects active on foe, excluding stat penalties). If unit initiates combat, reduces damage from foe's first attack by 80% during combat. ("First attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes.) If unit initiates combat, grants【Deep Star】to unit and inflicts【Gravity】on target and foes within 1 space of target after combat. 【Deep Star】 For 1 turn, if it is unit's first combat initiated by foe that turn, reduces damage from foe's first attack by 80% during combat (that turn only; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Gravity】 Restricts target's movement to 1 space through its next action.