Flow Guard
怒涛・キャンセル
Если герой начинает бой, снижает Spd/Def противника на 4, отменяет эффекты,
гарантирующие противнику повторную атаку, и эффекты, мешающие повторной атаке героя, а
также снижает заряд Special противника на 1 за каждую атаку (берётся наибольшее
значение, не суммируется). Если атака противника может запустить его Special, перед
первой атакой противника отсчёт его Special растёт на 1 (не выше максимума).
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Flow Guard 1 | 60 |
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
| 2 | Flow Guard 2 | 120 |
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
| 3 | Flow Guard 3 | 240 |
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
| 4 | Flow Guard 4 | 300 |
If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |