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Haunting Choker

追憶の首飾り

Пассивный B не наследуется

Для противников в 3 рядах или 3 столбцах от героя даёт Atk/Spd/Def/Res-5 и вдвое
снижает процент их навыков со снижением урона (кроме Special); если у противника есть
бонусы, он получает штраф, равный каждому своему бонусу, а цели его атак получают такой
же бонус. В начале боя при HP героя не ниже 25% противник получает Spd/Res-X × 4 (X —
число Bonus и Penalty на нём, максимум 3), отменяются гарантированные повторные атаки
противника и запреты повторной атаки героя, урон снижается на X × 20% и ещё на X × 3,
после боя герой восстанавливает 7 HP.

Ступень Название SP Эффект
1 Haunting Choker 300

For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to foe's combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently). At start of combat, if unit's HP ≥ 25%, inflicts Spd/Res-X × 4 on foe (X = number of 【Bonus】effects active on foe + number of【Penalty】effects active on foe; excluding stat bonuses and stat penalties; max 3), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from attacks by X × 20% (excluding area-of-effect Specials), and reduces damage from attacks by an additional X × 3 during combat (excluding area-of-effect Specials), and restores 7 HP after combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).