🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Lady Knight

女騎士

Пассивный A не наследуется

Даёт Canto (Dist. +1; Max 4). Если герой начинает бой или стоит в пределах 2 клеток от
союзника, то сработавший Potent Follow X% при X не больше 99 становится 100%, в начале
боя противник получает 7 урона, а герой получает Atk/Spd/Def/Res+8+Y, наносит +Y × 4
урона и снижает урон от атак на Y × 4 (Y равно числу клеток, пройденных начавшим бой;
максимум 3). Если герой начинает бой, то после боя 5 клеток в линию вокруг противника
получают Divine Vein (Flame) на 1 ход.

Ступень Название SP Эффект
1 Lady Knight 300

Enables【Canto (Dist. +1; Max 4)】. If unit initiates combat or if unit is within 2 spaces of an ally, if Potent Follow X% has triggered, and X ≤ 99, then X = 100 during combat. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+8+Y to unit, unit deals +Y × 4 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage by an additional Y × 4 (excluding area-of-effect Specials; Y = number of spaces from start position to end position of whoever initiated combat; max 3). If unit initiates combat, applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1).