Magic Gambit
奥の手・魔道
Если герой начинает бой или дальность противника равна 2, снижает Spd/Res противника
на 4. Когда атака героя или противника может запустить Special героя, герой наносит
+X урона (X = (максимальный отсчёт Special - 2) × 4; максимум 12) и снижает урон от
атак и Special по области (кроме Røkkr) на процент (максимальный отсчёт Special - 1) ×
10, не выше 40%.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Magic Gambit 1 | 60 |
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 4 (max 16%). |
| 2 | Magic Gambit 2 | 120 |
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 7 (max 28%). |
| 3 | Magic Gambit 3 | 240 |
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). |
| 4 | Magic Gambit 4 | 300 |
If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%). |