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Ninja-Zap

忍びの技術

Пассивный A не наследуется

Позволяет проходить сквозь клетки противников. Даёт преимущество в треугольнике
оружия над бесцветными противниками. В начале фазы игрока и фазы противника при HP от
25% даёт герою и союзникам в пределах 2 клеток зарядку Special +1 за атаку и Dodge
на 1 ход. Если в пределах 2 клеток есть союзник, Divine Vein, защитная или
труднопроходимая местность, герой может переместиться туда или в пределах 2 клеток от
неё. Если герой начинает бой или у него HP от 25%, он получает Atk/Spd/Def/Res+9 и
наносит +X урона (X = 15 при такой клетке рядом, иначе 7).

Ступень Название SP Эффект
1 Ninja-Zap 300

Unit can move through foes' spaces. Grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If any space within 2 spaces of unit meets any of the following conditions, unit can move to that space or any space within 2 spaces of that space:   - There is an ally.   - There is a Divine Vein effect applied.   - It is defensive terrain.   - It counts as difficult terrain, excluding impassable terrain. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +X damage (if there is a space within 2 spaces of unit that meet any of the above conditions, X = 15; otherwise, X = 7; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).