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Repel

回避・叩き込み

Пассивный B наследуется

Если Spd героя выше Spd противника, урон от атак в бою и от Special по области (кроме
Røkkr) снижается на процент = разница Spd × 5 (максимум 50%). На высшей ступени
противник получает Spd/Def-4, а герой при сравнениях Spd считается с Spd+7. Если
герой начинает бой, после боя противника отбрасывает на 1 клетку. По ступеням
множитель растёт: 2/3/4/5.

Ступень Название SP Эффект
1 Repel 1 60

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.

2 Repel 2 120

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.

3 Repel 3 240

If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.

4 Repel 4 300

Inflicts Spd/Def-4 on foe during combat. If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 5 (max 50%). If unit initiates combat, foe is moved 1 space away after combat.