Rite of Rising
宝杯の儀
Special. Когда он срабатывает, урон растёт на значение Def героя. Герой и союзники
в пределах 3 рядов или 3 столбцов вокруг него получают Atk/Spd/Def/Res+5 и
контратакуют независимо от дальности. Урон от атак противника снижается на 40%,
а эффекты снижения заряда Special отменяются. Если смертельный удар противника
пришёлся бы по герою с HP выше 1, он выживает с 1 HP (раз за бой). Целевой союзник
(партнёр по поддержке, иначе союзник с наибольшим Res в начале боя) при бое, который
начинает противник, так же выживает с 1 HP, а после боя ему восстанавливается 99 HP
(раз за карту).
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Rite of Rising | 500 |
When Special triggers, boosts damage by unit's Def. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 and unit and allies can counterattack regardless of foe's range during combat. Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials) and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP (once per combat; does not stack with other similar effects; when this effect triggers, other similar effects granted to unit are considered triggered and vice-versa). For certain target allies, if foe initiates combat, and if ally's HP > 1 and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP, and after combat, restores 99 HP to ally (if support partner is on player team, targets any support partner; otherwise, targets ally with the highest Res at start of battle, excluding unit; "at start of battle" excludes increases to Res granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.; effect only triggers for player's team once per map; does not stack with other similar effects; when this effect triggers, other similar effects granted to allies are considered triggered and vice-versa). откат: 5 |