Spd/Res Shackle
速さ魔防の枷
В начале хода и после действия героя (после Canto, если он сработал) ближайшие
противники и противники в пределах 2 клеток от них получают Spd Shackle и
Res Shackle до своих следующих действий. В бою Spd/Res противника падают на 4, а
герой наносит урон: число Penalty на противнике (без штрафов к характеристикам) × 2
плюс 7, максимум 15.
| Ступень | Название | SP | Эффект |
|---|---|---|---|
| 1 | Spd/Res Shackle | 300 |
At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts【Spd Shackle】 and【Res Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. Inflicts Spd/Res-4 on foe and deals damage = number of【Penalty】effects active on foe, excluding stat penalties, × 2, + 7 during combat (max 15; excluding area-of-effect Specials). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of【Penalty】effects active on unit + 4, excluding stat penalties (max 8; through unit's next action). 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of【Penalty】effects active on unit + 4, excluding stat penalties (max 8; through unit's next action). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |