🚧 Сайт в разработке — по вопросам неточностей и предложений пишите в Telegram: @greatmedivack

Special Fighter

奥義隊形

Пассивный B наследуется

В начале боя, если у героя HP не ниже 40%, его Special ускоряется на 1, а Special
противника замедляется на 1 при каждой атаке. Герой также вдвое ослабляет Deep
Wounds, а нанося урон Special, восстанавливает HP в размере 30% от урона (кроме
area-of-effect Special). Порог HP по ступеням: 90/70/50/40%.

Ступень Название SP Эффект
1 Special Fighter 1 60

At start of combat, if unit's HP ≥ 90%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

2 Special Fighter 2 120

At start of combat, if unit's HP ≥ 70%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

3 Special Fighter 3 240

At start of combat, if unit's HP ≥ 50%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

4 Special Fighter 4 300

At start of combat, if unit's HP ≥ 40%, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit deals damage to foe using a Special, restores HP = 30% of damage dealt (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action.