Might
11
Range
1
Меч с силой 11 и дальностью 1. Даёт Canto (2), ускоряет Special на 1 и позволяет
атаковать дважды, даже когда бой начинает противник. Рядом с союзником (в пределах
3 клеток) герой получает Atk/Spd/Def/Res +5, дополнительный бонус к Atk/Spd от
отсчёта Special противника и защиту от замедления своего Special.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 11 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, grants Atk/Spd+X to unit (X = 11 - foe's max Special cooldown count value × 2; min 3; if foe does not have a Special skill, X = 3), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |