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Altruist's Axe

優しき者の斧

Might
16
Range
1

Топор с силой 16 и дальностью 1. В начале фазы игрока и фазы противника даёт герою и
союзникам в пределах 2 клеток Atk/Spd +6, быструю зарядку Special и защиту от штрафов.
Сам герой в бою получает Atk/Spd/Def/Res +5, гарантированно делает повторную атаку и
лишает ей противника. Эффектная ковка добавляет урон, защиту и лечение после боя.
Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.
Atk 16 At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.
Def 16 At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.
Res 16 At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.
Effect 16 At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Spd 16 At start of player phase or enemy phase, grants Atk/Spd+6, "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and foe cannot make a follow-up attack during combat.