Might
16
Range
1
Оружие с силой 16 и дальностью 1. Даёт Atk +3 и считает урон по меньшей из защит у
противников с дальностью 2. В начале фазы игрока и фазы противника даёт герою и
союзникам в пределах 2 клеток Atk/Res +6, En Garde и нейтрализацию бонусов
противника. В бою при HP от 25% герой снижает характеристики противника, наносит
больше урона и принимает меньше, а ещё может отсрочить Special противника.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Res+6, 【En Garde】, and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def/Res = 20% of unit's Res at start of combat + 5, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of staff and dragon allies on the map, excluding unit, × 5 + 10; max 20), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【En Garde】 Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials. |