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Ancient Codex

古代魔道の稀書

Might
14
Range
2

Оружие с силой 14 и дальностью 2. Если рядом есть союзник (до 3 клеток),
герой наносит урон в 20% от большего Res (своего или противника) и получает Atk/Res +5.
Эффектная ковка добавляет ускорение Special в первые три хода и Atk/Res +5 против
противника с HP от 75%. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.
Atk 14 If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.
Def 14 If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.
Res 14 If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.
Effect 14 If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. At the start of turns 1 through 3, grants Special cooldown count-1 to unit. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat.
Spd 14 If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat.