Might
11
Range
1
Топор с силой 11 и дальностью 1. Ускоряет Special, позволяет атаковать дважды и
контратаковать с любой дистанции. В начале боя при HP от 25% снижает Atk/Def/Res
противника по Res героя и может отсрочить Special противника.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 11 | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def/Res-X on foe during combat (X = 20% of unit's Res at start of combat, + 5), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |