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Arcane Fell Arts

魔器・邪竜石

Might
16
Range
1

Оружие с силой 16 и дальностью 1. Ускоряет Special и считает урон по меньшей из защит
против дальности 2. Если бой начинает противник или HP героя от 25%, он получает бонус
ко всем характеристикам по Atk противника, наносит урон в 15% от Atk, ослабляет
получаемый урон и быстрее заряжает Special. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
Atk 16 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
Def 16 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
Res 16 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
Spd 16 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.