Might
14
Range
2
Оружие с силой 14 и дальностью 2. Эффективна против летающих и ускоряет
Special. Противники в 3 рядах или 3 столбцах вокруг героя теряют по 5 в характеристиках,
получают лишние 10 урона и не делают повторной атаки. Герой получает
Atk/Spd/Def/Res +10 и наносит +25 урона. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Effective against flying foes. Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage (excluding area-of-effect Specials), foe cannot make a follow-up attack, and foe suffers a guaranteed follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Atk | 14 | Effective against flying foes. Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage (excluding area-of-effect Specials), foe cannot make a follow-up attack, and foe suffers a guaranteed follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Def | 14 | Effective against flying foes. Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage (excluding area-of-effect Specials), foe cannot make a follow-up attack, and foe suffers a guaranteed follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Res | 14 | Effective against flying foes. Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage (excluding area-of-effect Specials), foe cannot make a follow-up attack, and foe suffers a guaranteed follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Spd | 14 | Effective against flying foes. Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage (excluding area-of-effect Specials), foe cannot make a follow-up attack, and foe suffers a guaranteed follow-up attack during combat. Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |