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Arcane Rexbolt

魔器レクスボルト

Might
14
Range
2

Оружие с силой 14 и дальностью 2. Ускоряет Special. В начале фаз даёт герою и
союзникам в пределах 2 клеток Atk/Res +6, быструю зарядку Special и защиту от штрафов.
В бою герой получает Atk/Spd/Def/Res +15, наносит +25 урона и снижает получаемый
урон на 15. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Res+6, "grants Special cooldown charge +1 per attack (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Atk 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Res+6, "grants Special cooldown charge +1 per attack (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Def 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Res+6, "grants Special cooldown charge +1 per attack (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Res 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Res+6, "grants Special cooldown charge +1 per attack (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
Spd 14 Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Res+6, "grants Special cooldown charge +1 per attack (only highest value applied; does not stack)," and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).