Might
10
Range
1
Меч с силой 10 и дальностью 1. Снижает Spd героя на 5, но позволяет атаковать дважды,
даже когда бой начинает противник. Эффектная ковка добавляет при HP от 50%
Atk +4, Def +6 и замедление зарядки Special противника. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 10 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Atk | 10 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Def | 10 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Res | 10 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |
| Effect | 10 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of combat, if unit's HP ≥ 50%, grants Atk+4, Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
| Spd | 10 | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) |