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Areadbhar

アラドヴァル

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Ускоряет Special. В начале боя при HP от 25% герой
получает Atk/Spd/Def/Res +5, а при большем Spd снижает получаемый урон (до 40%).
Эффектная ковка добавляет лечение после боя, Spd +7 в сравнениях и защиту от влияния
на Special. Есть атрибутные ковки.

Формы и ковки

Ковка Might Эффект
— 16 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
Atk 16 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
Def 16 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
Res 16 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)
Effect 16 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
Spd 16 Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). (If area-of-effect Special triggers outside of combat, checks stats and conditions for damage reduction at time of trigger and again at start of combat.)

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