Might
14
Range
2
Если герой начинает бой, после боя он восстанавливает 5 HP соседним союзникам. Ковки
заменяют это на Atk +6 соседним магам и целителям в начале хода; эффектная ещё даёт
Atk/Spd +5 в бою, если рядом в пределах 2 клеток маг или целитель.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | If unit initiates combat, restores 5 HP to adjacent allies after combat. |
| Atk | 14 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
| Def | 14 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
| Res | 14 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
| Effect | 14 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat. |
| Spd | 14 | At start of turn, grants Atk+6 to adjacent magic and staff allies for 1 turn. |
Также появляется в
Fire Emblem: Shadow Dragon and the Blade of Light
Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem
Fire Emblem: Genealogy of the Holy War
Fire Emblem: The Blazing Blade
Fire Emblem: The Sacred Stones
Fire Emblem: Shadow Dragon
Fire Emblem: New Mystery of the Emblem ~Heroes of Light and Shadow~
Fire Emblem Echoes: Shadows of Valentia
Fire Emblem: Three Houses