Might
16
Range
1
Даёт Atk/Spd/Def/Res +5, +20 урона и ускорение Special за каждую атаку; когда герой
наносит урон, он восстанавливает 7 HP. Эффектная ковка снижает Atk/Spd/Def/Res
противников в 3 рядах или столбцах на 5 и даёт им гарантированную повторную атаку, а
сам герой снижает урон на 15 и не даёт противнику повторной атаки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. |
| Atk | 16 | Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. |
| Def | 16 | Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. |
| Res | 16 | Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. |
| Effect | 16 | Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and foe suffers a guaranteed follow-up attack during combat, and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to foe's combat target's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats (calculates each stat bonus and penalty independently). Reduces damage from foe's attacks by 15 (excluding area-of-effect Specials) and foe cannot make a follow-up attack during combat. |
| Spd | 16 | Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat. |