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Azure Lance

蒼穹の細槍

Might
16
Range
1

Если герой начинает бой или союзник в пределах 2 клеток, он получает Atk/Spd +5 и
наносит +7 урона. Эффектная ковка добавляет: после Rally или перемещающего Assist
герой и его цель получают Atk/Spd +6 и восстанавливают 10 HP, а при HP противника не
ниже 75% герой получает Atk/Spd +5 в бою.

Формы и ковки

Ковка Might Эффект
— 16 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Atk 16 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Def 16 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Res 16 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Effect 16 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn and restores 10 HP to both. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+5 to unit during combat.
Spd 16 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.