Might
16
Range
1
Даёт Def +3. Если у героя 100% HP в начале боя, он получает Atk/Spd/Def/Res +4, но
после боя получает 4 урона, если атаковал. Ковки дают этот бонус без условия;
эффектная ещё добавляет Atk/Spd/Def/Res +4, если HP героя или противника ниже 100%, и
восстанавливает 7 HP при нанесении урона.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. |
| Atk | 16 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
| Def | 16 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
| Res | 16 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |
| Effect | 16 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)" |
| Spd | 16 | Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit. |