Might
16
Range
1
Даёт Atk +3; если Atk героя выше, Special ускоряется за каждую атаку. Ковки при начале
боя ускоряют Special героя на 1 и замедляют Special противника на 1 за атаку;
эффектная ещё даёт Spd +7 и Def +10 при начале боя и лишает противника повторной
атаки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) |
| Atk | 16 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
| Def | 16 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
| Res | 16 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |
| Effect | 16 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack. |
| Spd | 16 | Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) |