Might
14
Range
2
Лук с силой 14 и дальностью 2, эффективный против летающих. Если бой начинает
противник с луком, кинжалом, магией или посохом, герой получает в бою
Atk/Spd/Def/Res +4. Эффектная ковка добавляет гарантированную повторную атаку, если
бой начинает противник, а HP героя не ниже 50%. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
| Atk | 14 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
| Def | 14 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
| Res | 14 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |
| Effect | 14 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack. |
| Spd | 14 | Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat. |