Might
14
Range
2
Лук с силой 14 и дальностью 2, ускоряющий Special и эффективный против летающих.
Пока HP героя не ниже 25%, он получает в бою Atk/Spd +6, а при срабатывании Special
наносит дополнительно 7 урона и отменяет снижение урона в процентах от навыков
противника, не относящихся к Special. Ковки усиливают дополнительный урон до 15
и добавляют Def/Res +5; эффектная ещё ускоряет Special в начале хода и отключает
навыки остальных противников. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +7 damage and neutralizes "reduces damage by X%" effects from non-Special skills. |
| Atk | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 and Def/Res+5 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +15 damage and neutralizes "reduces damage by X%" effects from foe's non-Special skills. |
| Def | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 and Def/Res+5 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +15 damage and neutralizes "reduces damage by X%" effects from foe's non-Special skills. |
| Res | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 and Def/Res+5 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +15 damage and neutralizes "reduces damage by X%" effects from foe's non-Special skills. |
| Effect | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 and Def/Res+5 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +15 damage and neutralizes "reduces damage by X%" effects from foe's non-Special skills. At start of turn, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit and disables skills of all foes excluding foe in combat during combat. |
| Spd | 14 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 and Def/Res+5 to unit during combat, and also, if Special triggers (excluding area-of-effect Specials), deals +15 damage and neutralizes "reduces damage by X%" effects from foe's non-Special skills. |