Might
12
Range
2
Лук с силой 12 и дальностью 2, эффективный против летающих. В начале фазы игрока и
фазы противника герой и союзники в пределах 2 клеток получают на 1 ход Atk/Def +6,
отмену бонусов противника в бою и ускоренный набор Special. Сам герой получает
Atk/Spd/Def/Res +5, наносит дополнительно 20 урона и снижает входящий урон на 10.
Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 12 | Effective against flying foes. At start of player phase or enemy phase, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
| Atk | 12 | Effective against flying foes. At start of player phase or enemy phase, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
| Def | 12 | Effective against flying foes. At start of player phase or enemy phase, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
| Res | 12 | Effective against flying foes. At start of player phase or enemy phase, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
| Spd | 12 | Effective against flying foes. At start of player phase or enemy phase, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |