Might
16
Range
1
Копьё с силой 16 и дальностью 1. Если бой начинает противник, герой получает в бою
Atk/Def +4. Эффектная ковка добавляет Atk/Def +5 и отмену штрафов, когда рядом
союзник в пределах 2 клеток. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If foe initiates combat, grants Atk/Def+4 during combat. |
| Atk | 16 | If foe initiates combat, grants Atk/Def+4 during combat. |
| Def | 16 | If foe initiates combat, grants Atk/Def+4 during combat. |
| Res | 16 | If foe initiates combat, grants Atk/Def+4 during combat. |
| Effect | 16 | If foe initiates combat, grants Atk/Def+4 during combat. If unit is within 2 spaces of an ally, grants Atk/Def+5 to unit and neutralizes unit's penalties during combat. |
| Spd | 16 | If foe initiates combat, grants Atk/Def+4 during combat. |