Might
16
Range
1
Копьё с силой 16 и дальностью 1. При преимуществе в оружейном треугольнике повышает
Atk на 20%, при невыгодном положении снижает на 20%. Эффектная ковка добавляет двойную
атаку героя, если бой начинает противник, а рядом конные союзники с мечом, копьём
или топором. Есть атрибутные ковки.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Atk | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Def | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Res | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |
| Effect | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice. |
| Spd | 16 | If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. |