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Cardinal's Tome

枢機卿の書

Might
14
Range
2

Том с силой 14 и дальностью 2. В начале боя наносит 10 урона противникам в пределах
3 рядов или столбцов от героя и снижает им Atk/Res на 5. При HP от 25% герой гарантированно
делает повторную атаку и получает на 7 меньше урона. Есть эффектная ковка.

Формы и ковки

Ковка Might Эффект
— 14 For foes within 3 rows or 3 columns centered on unit, deals 10 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Atk/Res-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).
Atk 14 For foes within 3 rows or 3 columns centered on unit, deals 10 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Atk/Res-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).
Def 14 For foes within 3 rows or 3 columns centered on unit, deals 10 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Atk/Res-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).
Res 14 For foes within 3 rows or 3 columns centered on unit, deals 10 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Atk/Res-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).
Effect 14 For foes within 3 rows or 3 columns centered on unit, deals 10 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Atk/Res-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). Restores 10 HP to allies within 3 spaces of unit after their combat. If unit is within 3 spaces of an ally, inflicts Atk/Res-6 on foe, unit deals damage = 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 10 HP to unit after combat.
Spd 14 For foes within 3 rows or 3 columns centered on unit, deals 10 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Atk/Res-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials).