Might
16
Range
1
Меч с силой 16 и дальностью 1. Даёт Spd +3 и контратаку с любой дистанции. Если Spd
героя выше, чем у противника, урон от атак снижается на разницу характеристик × 4
процентов (максимум 40%). Атрибутные и эффектная ковки усиливают этот эффект:
эффектная даёт ещё Atk/Spd/Def/Res +5 и снижение урона на 20% от Spd героя.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit is not adjacent to an ally and unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Atk | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Def | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Res | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Effect | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). At start of player phase or enemy phase, grants "neutralizes penalties on unit during combat" and【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase (except for in Pawns of Loki), applies【Divine Vein (Flame)】to unit's space and spaces within 2 spaces of unit for 1 turn. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. 【Null Follow-Up】 If unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). |
| Spd | 16 | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). Grants Atk/Spd/Def/Res+5 to unit and reduces damage by 20% of unit's Spd during combat (excluding area-of-effect Specials). |