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Catalyst Axe

狼騎士団先鋒の斧

Might
16
Range
1

Топор с силой 16 и дальностью 1. Герой и союзники в пределах 3 рядов или столбцов
получают Atk/Spd/Def/Res +5, ускоренную зарядку Special и его отсчёт на 1 меньше
перед первой атакой. Урон от атак противника снижается на 15, а после боя герой
восстанавливает 7 HP. Есть эффектная ковка.

Формы и ковки

Ковка Might Эффект
— 16 For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's or ally's first attack during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Atk 16 For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's or ally's first attack during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Def 16 For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's or ally's first attack during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Res 16 For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's or ally's first attack during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.
Effect 16 For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's or ally's first attack during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. Enables【Canto (Rem. +1; Min 2)】. Grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, and unit deals +20 damage during combat (excluding area-of-effect Specials). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
Spd 16 For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and grants Special cooldown count-1 before unit's or ally's first attack during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.