Might
11
Range
2
Лук с силой 11 и дальностью 2. Эффективен против летающих противников. Если герой
начинает бой, после него противники в пределах 2 клеток от цели теряют Atk/Spd 5.
Атрибутные ковки действуют после любой атаки героя и задевают также саму цель.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 11 | Effective against flying foes. If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat. |
| Atk | 11 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
| Def | 11 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
| Res | 11 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |
| Spd | 11 | Effective against flying foes. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions. |