Might
14
Range
2
Том с силой 14 и дальностью 2. В начале хода ускоряет отсчёт Special: на 2, если он
максимален, и на 1, если на единицу меньше максимума. Герой получает Atk/Spd/Def/Res +5,
наносит +20 урона и нейтрализует замедление зарядки Special. Есть эффектная ковка.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
| Atk | 14 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
| Def | 14 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
| Res | 14 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
| Effect | 14 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Spd Shackle】, and【Res Shackle】on closest foes and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Exposure】 Foe's attacks deal +10 damage. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Spd | 14 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. Grants Atk/Spd/Def/Res+5 to unit, unit deals +20 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |