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Command Lance

神使親衛隊隊長の槍

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Если союзник в пределах 3 клеток, герой получает
Atk/Spd/Def/Res +4 и на 40% снижает урон от первой атаки противника. Эффектная ковка
добавляет бонус, растущий с числом союзников рядом (максимум 10), и лечение
7 HP после боя.

Формы и ковки

Ковка Might Эффект
— 16 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.
Atk 16 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.
Def 16 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.
Res 16 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.
Effect 16 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of allies within 3 spaces × 2, + 4; max 10), and restores 7 HP to unit after combat.
Spd 16 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%.