Might
16
Range
1
Копьё с силой 16 и дальностью 1. Если союзник в пределах 3 клеток, герой получает
Atk/Spd/Def/Res +4 и на 40% снижает урон от первой атаки противника. Эффектная ковка
добавляет бонус, растущий с числом союзников рядом (максимум 10), и лечение
7 HP после боя.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. |
| Atk | 16 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. |
| Def | 16 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. |
| Res | 16 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. |
| Effect | 16 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X to unit during combat (X = number of allies within 3 spaces × 2, + 4; max 10), and restores 7 HP to unit after combat. |
| Spd | 16 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by 40%. |