Might
14
Range
2
Том с силой 14 и дальностью 2. При HP от 25% герой получает Atk/Spd/Def/Res +5,
гарантированно делает повторную атаку и восстанавливает 7 HP после боя. Если рядом
есть союзник и Res героя выше, урон от атак противника снижается на разницу Res
(максимум 20). Есть эффектная ковка.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 14 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
| Atk | 14 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
| Def | 14 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
| Res | 14 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |
| Effect | 14 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes unit's penalties to Res, neutralizes foe's bonuses to Res, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
| Spd | 14 | If unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, if unit is within 2 spaces of an ally and unit's Res > foe's Res, reduces damage from foe's attacks by difference between stats during combat (max 20; excluding area-of-effect Specials). If unit's HP ≥ 25% at start of combat, restores 7 HP to unit after combat. |