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Cursed Lance

魔性の槍

Might
16
Range
1

Копьё с силой 16 и дальностью 1. Ускоряет Special на 1, даёт Atk/Spd +2, но наносит
герою 4 урона после боя. Ковки усиливают бонус до Atk/Spd/Def/Res +3 ценой 6 урона,
а эффектная при неполном HP добавляет ещё бонусы и замедляет зарядку Special
противника.

Формы и ковки

Ковка Might Эффект
— 16 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+2. Deals 4 damage to unit after combat.
Atk 16 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Def 16 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Res 16 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.
Effect 16 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. If unit's HP < 100% at start of combat, or if 【Penalty】 is active on foe, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Spd 16 Accelerates Special trigger (cooldown count-1). Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.