Might
10
Range
2
Кинжал с силой 10 и дальностью 2. Если герой начинает бой, после него соседние союзники
восстанавливают 7 HP. После боя накладывает Def/Res -7 на противника до конца его
следующего действия. Ковки распространяют штраф на цель и противников в пределах
2 клеток от неё.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 10 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action. |
| Atk | 12 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Def | 12 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Res | 12 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Spd | 12 | If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |