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Dancer's Fan+

舞踏祭の扇子+

Might
10
Range
2

Кинжал с силой 10 и дальностью 2. Если герой начинает бой, после него соседние союзники
восстанавливают 7 HP. После боя накладывает Def/Res -7 на противника до конца его
следующего действия. Ковки распространяют штраф на цель и противников в пределах
2 клеток от неё.

Формы и ковки

Ковка Might Эффект
— 10 If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Atk 12 If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Def 12 If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Res 12 If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Spd 12 If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.