Might
16
Range
1
Меч с силой 16 и дальностью 1. Если герой начинает бой, он получает Atk/Spd +4.
Эффектная ковка при отсутствии рядом союзника даёт Atk/Spd +5 и отменяет бонусы
противника.
Формы и ковки
| Ковка | Might | Эффект |
|---|---|---|
| — | 16 | If unit initiates combat, grants Atk/Spd+4 during combat. |
| Atk | 16 | If unit initiates combat, grants Atk/Spd+4 during combat. |
| Def | 16 | If unit initiates combat, grants Atk/Spd+4 during combat. |
| Res | 16 | If unit initiates combat, grants Atk/Spd+4 during combat. |
| Effect | 16 | If unit initiates combat, grants Atk/Spd+4 during combat. If unit is not adjacent to an ally, grants Atk/Spd+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
| Spd | 16 | If unit initiates combat, grants Atk/Spd+4 during combat. |